A person designated as the 'see-er' or 'pointer' tries to
locate the marked bone within the hands of the opposing
team, while the opposing team tries to prevent the person
from seeing the hidden bone.
Before beginning the game, the teams should select a first
'see-er' and back-up 'see-ers' should the first not be
successful. Next 'hiders' and back-up 'hiders' should be
selected. It is a good idea also to appoint a referee to
ensure all of the rules are adhered to and to keep tract of
the scoring process.
Before the game begins, team members may decide to
sing their power songs to help awaken their guardians,
however, once the actual game begins, no talking or
singing is not allowed between team members. Non-verbal
communication must be used to indicate when someone
is volunteering to be a new see-er or hider.
See-ers often work with their eyes closed. Sometimes a
see-er may even turn his back on the opposing team, in
order to see more clearly. Experience is the best teacher to
find out which way you see best.
Team members must also decide on how they can help
the seeing process. For example, all the members might
touch bodies, leading to the see-er, to create a cone of
power. The team that is hiding, must disrupt the seeing
process, by singing, shouting, dancing or whatever else
they wish to do to disrupt the see-er.
When both teams are ready to play, they line up facing each
other, about four feet apart. A line should be indicated
between the teams. If indoors, this can be a cord, or lighted
candles. It is against the rules for any part of a team
member's body, to cross the line. If this occurs, a counter is
awarded to the opposing team.
Any object can be used as counters - from feathers to
sticks. Each team has three or four counters, and this is
placed inside the line in front of the team. The object of the
game is to win all the counters. A team has to win not only
the opposing teams counters, but also it's own.
Two bones or sticks are used. These must be as much
alike each other as possible. Chicken wish-bones are
good for this. Wrap a black thread or string around one
bone. This is the bone that the see-er must pick out.
When the game begins, the hider must turn his back on the
opposing team and shuffle the bones around in his hands.
When he is done, he should turn back to face the opposing
team, and stick out both of his hands in front of him. His
team then starts a disruptive process to prevent the other
team from seeing clearly. When the hider is ready, the
referee should begin beating a drum.
The seeing team remains quite, and concentrates on
providing a shield of tranquility around the see-er, and
sends him power to help his seeing. The see-er must pick
out the marked bone in the hiders hand. This is done by
the see-er pointing to one of the hiders hands.
If the see-er is correct, the team wins one of the opposing
teams counters. If the see-er is wrong, his team looses a
turn, but does not surrender a counter to the opposing
team. In other words, counters can only be won by
successful seeing, not unsuccessful seeing.
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